![]() ![]() The game has a roguelite structure where players need to clear a series of boards and fight classic Shovel Knight bosses. There are additional gameplay twists that freshen up the core puzzle hook. It feels like I’m working in concert with the music, which pushes my brain to keep up with the tempo. ![]() ![]() Every time I hit an enemy, I get a satisfying “thwack” that sounds like a snare drum or handclap. Without realizing it, I was moving on beat as if I was playing Crypt of the NecroDancer or Tetris Beat. I quickly found myself in a sort of rhythmic trance thanks to the excellent soundtrack featuring remixes of classic Shovel Knight tracks. It’s a high-speed juggling act that earned my full attention. It isn’t about mindlessly tapping icons, but figuring out the right order of operations in a constantly evolving puzzle board. Items, like bombs or temporary weapons, populate the board from time to time as well, which can change the tide of battle if used at the right time. Grabbing a potion restores some health, so players need to figure out when to attack and when to heal. Every time he hits an enemy, they hit him back for a few points. On top of that, Shovel Knight has health points. That creates a fast-paced flow where players need to constantly carve a path through the board by jabbing obstacles. All that happens while more stuff continually falls from the top of the screen (if the screen fills up, it’s game over). He needs to physically navigate around and bash things with his shovel to break them. Rather than tapping icons, players actually control Shovel Knight, who appears on the grid. It’s essentially a dungeon crawler in the middle of a traditional puzzle game. You can guess where this is going: Clear the board by chaining matching icons together.īut there’s a lot more going on than in your average “Match 3” game. The indie icon is thrown into a series of grids that fill up with enemies, breakable blocks, and health-restoring potions. In its story mode, players control Shovel Knight, who gets sucked into a puzzle dungeon. He also criticized the game's lack of online play, as it contains only local multiplayer.Shovel Knight Pocket Dungeon puts a new spin on a familiar concept. However, he criticized the game's unlockable relics as lacking in utility, saying the most universally useful ones were part of the starting 15. Mitchell Salzman of IGN also rated it 8/10 points, calling it "hard to put down", and noting its "incredible soundtrack". Jenni Lada of Siliconera rated the PC version 8/10 points, calling the game "immensely satisfying" and praising its supplemental modes, such as VS mode. Calling the graphics "amazing", he referred to the game itself as a "true gem". Kyle LeClair of Hardcore Gamer rated the PC version 4/5 points, calling the core gameplay easy to learn, yet having a deep level of strategy. The game received an aggregate score of 84/100 on PC, 83/100 on Switch, and 80/100 on PlayStation 4 from Metacritic, indicating "generally favorable reviews". If the player does not defeat an enemy, they take damage equivalent to that enemy's offensive stat. The game's core gameplay has the player control Shovel Knight or another playable character, moving them around on an 8x8 grid and clearing enemies and blocks that drop from above by moving into them to attack. The game was positively received by critics, who noted its graphics, soundtrack and easy-to-learn yet deep gameplay as strong points. The story follows protagonist Shovel Knight as he becomes trapped within a magical artifact, the Pocket Dungeon, and is forced to fight his way out while battling other knights who befell the same fate. It was released on Decemfor Windows, PlayStation 4, and Nintendo Switch. Shovel Knight Pocket Dungeon is a dungeon crawler puzzle game developed by Vine and Yacht Club Games, and published by Yacht Club Games. ![]()
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